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Collateral Business

Collateral Business

You can’t draw on a drawn gun, right? I mean, everybody knows this, so it by be true, right?

Right?

Well yeah, except when it isn’t, and John Corriea’s channel is full of incidents which show that yes, you actually can draw on a drawn gun, if you time it correctly and set it up properly. John Murphy calls that setup “malicious compliance, and Craig Douglas shows us how it’s done. You have to earn the draw by playing by the bad guy’s rules and letting him get into his rhythm, at which point, you take over. Note that Craig’s draw isn’t all that fast: He’s drawing from a pocket, so it’s at least two seconds from when he reaches into his pocket until the gun comes out. What makes it work is that the bad guy is expecting him to reach into his pocket and cannot react fast enough to prevent the shot.

There’s another version of this we can look at in detail, from the movie “Collateral.” Michael Mann takes the time to get the bang-bang right in his movies, and this is a textbook counter-ambush scenario. Let’s break it down, by the numbers. 

0.00 seconds: Tom’s first move. Start the timer.
0.46 seconds later: Bad guy #2 goes for gun (½ second reaction time)
1.29 seconds later: First shot, from Two (1.29 sec draw… not bad)
1.47 seconds later: Second shot, from Two (0.18 split)
2 seconds later: First shot on bad guy #2 (0.53 second split)
2.25 seconds later: Second shot on bad guy #2 (0.25 second split)
2.64 seconds later: Head shot (0.38 second split)

Note: For legal reasons, I would advise against that final shot on the downed bad guy. That’s pretty much excessive force right there, but Tom is playing a bad guy here, so he don’t care. 

Tom’s character earned the draw by allowing the bad guy to move in close enough so he could knock his gun offline. 

Now, is this a best-case scenario? No, it’s actually a worst-case scenario. Your best-case scenario is to not be in neighborhoods where this might happen, but if it does, you’ve used your managing unknown contacts and reactionary zone skills to solve the problem before it becomes a problem, because the easiest fight to win is the one that never happens.